3/19/2024 0 Comments Load single png in three jsWe can now load our model located in /static/models/FlightHelmet/glTF/FlightHelmet.gltf: /** But if you load a Draco compressed model, instantiate the DRACOLoader as we did in a previous lesson. We don't need the DRACOLoader because the model isn't compressed. The main reason for doing so is the ability to regroup things together: import from 'three/examples/jsm/loaders/GLTFLoader.js' We will regroup the different loaders together right after the imports. We will use the Flight Helmet from the GLTF Sample Models repository and you can find it in the /static/models/ folder.įor now, all we have in our scene is a white torus knot and an instance of lil-gui.įirst, instantiate the GLTFLoader. We are going to use a realistic model with many details and material variations in order to appreciate the different environment maps we are going to test. We are also going to discover how to find and generate those environment maps using resources such as Blender and Artificial Intelligence-powered image generators. In this lesson, we are going to discover the different formats of environment maps and the various techniques to implement them. Yes, you’ve read it right, environment maps can be used to light up the whole scene in a very realistic manner. It’s those images surrounding the scene that can be used as a background, but also directly on the objects as reflection and lighting. We’ve already talked about environment maps in a previous lesson. Downloads How to? Starter pack Final project
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